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Super mario bros. world 1-1 layout
Super mario bros. world 1-1 layout





super mario bros. world 1-1 layout

Starman to the rescue: By the time you collect the fifth cherry here, you will summon Starman, who will float up from the bottom of the screen. Watch your footing as you cross over to the other side. Timing is critical don't jump until you see the tip of the first log. You can get to the other side by hitching a ride on them, but watch out. (2) Jump carefully As you approach this waterfall, you'll see two logs falling at different intervals. When you get there, look for a power-up Mushroom. Grab the grass closest to you, and you will be rewarded with a potion that sends you into Sub-space. The bottom platform is a springy yellow carrot. The other two patches of grass are hearts. If you want, you can pull it up and kill the Shyguy with it. A large blue Shyguy is the first enemy to appear. In Super Mario Advance this map is entirely different. Once you pass through the door below, the real fast-action run starts. If you're new to the game and just starting out, give each character a try and get to know their movements at the very beginning of the game. Some powerful enemies are waiting for you to appear, so watch your every step! You're off on a wild and crazy adventure. Map A File:SMB2 World1-1 mapA.pngĬlimb mountains, cross valleys and oceans, and brave the darkness.







Super mario bros. world 1-1 layout